What is payment collection?
Payment collection is how a league bills and collects team fees, player and coach registration fees, fines and forfeits. In Clubucket every charge is billed from one place and paid by card through Stripe, straight into the league's own account, with no Clubucket fee on top.
Leagues collect money from many directions: team entry fees, per-player registration, card fines, forfeits. Chasing it by bank transfer and cash means hours of reconciliation and awkward messages.
Clubucket bills every charge against the team that owes it and lets the team admin pay by card. The money goes into the league's own Stripe account.
How payment collection works in Clubucket
- 01Set the feesTeam onboarding, player and coach fees for the season.
- 02Fees are charged as teams add peoplePlayer and coach fees are paid at the point of adding them.
- 03Fines come from DisciplineCard and forfeit fees are billed automatically, tied to the match.
- 04Track what's paidSee paid and open bills per team, with a record of every payment.
What you can do
Rules built in
Who it's for
Why it matters
When fees are paid at the moment a player is added, the question of who has paid simply goes away.
Because fines are billed from match records, every charge has a reason the team can see.
Frequently asked questions
Does Clubucket take a cut?+
No. Stripe's standard fee applies, and Clubucket adds nothing.
Where does the money go?+
Straight into your league's own Stripe account.
Can teams pay in cash?+
Yes. Staff can record cash and cheque payments.
How are fines billed?+
Automatically from Discipline, linked to the match.
When are player fees paid?+
When the team admin adds the player.

